P3 - Beach

Reference game: Hollow Knight

Engine: School-provided custom engine (TGE)

My contributions:

  • All of the game's gameplay

  • Player and enemy stats, attacks, and abilities

  • Player and enemy movement

  • Enemy types and behavior

  • Animation and VFX gameplay implementation

  • Level loading functionality

  • Pickups

Time: 11 weeks, 20 h/week

My Work for P3

As P3 was earlier in my education I will be going into less depth than for P7 and P6, so for a longer read I recommend reading about those projects.

P3 was, for my group, a very unique project. Due to unfortunate circumstances me and Erik Edfors ended up being the programmers that developed the vast majority of the game. Still, we managed to synergize and work together so well that we still delivered a decent product. I focused on gameplay and Erik on tools and engine, allowing us to complement and help each other where we needed it the most. Not only that, but the rest of the team was amazing and made beautiful art and animations for the game. Depite P3 being one of my most stressful projects it is also the one I look back to the most fondly. It certainly had the best group of people of my entire first year, and our teamwork was on another level.